Monday, 02 November 2009

  • Elder Scrolls: Morrowind - the game that NEVER ends (updated).


    This game is perhaps the single biggest game ever.  It goes on and on and on forever.  You can literally never start the main story line and play for months and months without coming close to finishing every quest.

    How to explain just how vast this game is?  Here is the map of the second town you come across, it's a little above average, most towns have maybe 10-15 buildings.


    I had to scale it down a bit so it would fit on the screen (more or less).

    The graphics are purty too (that town):



    Pretty big town though.

    Here is the world map, each block is a town.

     

    Each of those blocks though is a frigging TOWN or city.  It takes ages to get from one end of the map to the other (without teleporting of course).  And  there are TWO expansions, each of which add an additional continent.

    You might think the game is just the same carbon-copy town over and over again.  Think again.

    The towns and scenery varies greatly:









    So, at this point you may think the game is all walking around, but I assure you there's a ridiculous amount of quests to match.  In the town above there's a mages guild that gives you tons of quests, a thieve's guild, fighter's guild, the "blades" quests, etc.  When you are done with that, no worries - other towns have more chapters of each with more quest-givers!  And then you can also find the assassin's guild, this secret society that frees slaves that gives quests, house hlaalu, house televani, house redoran, the tribunal, the morag tong, the imperial legion, the imperial cult, or for kicks you can get infected with vampirism for some interersting vampire quests!  And countless other little side quests.

    And the map above doesn't even show the countless dungeons, dwemer ruins, daidric shrines, tombs etc, etc.

    In soviet russia (and everywhere else), Morrowind beats you.

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